After a long time of development we are in the final phase of the Clue: Murder by Death project. Recreating with fantasy a Victorian mansion in 1930's England has been an interesting and fun challenge with more than 140 rooms and its characters living a fateful night. The death of Lord Anderson, Scotland Yard investigating the case and a detective must find out who the murderer is.
On top of that, in a narrative game like this, story is everything. Having a good story to tell was our top concern and our focus in the final phase of development. We were looking for 10 stories that intersect over the years leading up to this night where Lord Anderson has been murdered.
One of the main mechanics of Clue: Murder by Death is that everything that happens and the player finds out is explained from the subjective perspective of the characters that the player controls in order to, little by little, encounter by encounter and a lot of observation, allow the player to know the stories that have led him to this point.
For this project our design team has worked on a historical basis to transfer the background of the time and be as faithful to the circumstances of the story, the characters and motivations. To do this we have relied on numerous sources of information and the help of an interdisciplinary team to propose a case that will delight lovers of mystery, puzzles and murders. In this case we have also counted with the work of students of the University Degree in Digital Arts La Salle Bonanova, Ramon Llull University (Judit Aviñó and Laia Rueda) where from a current perspective they have made a narrative design of the story in clues to transform the game into an experience for mystery lovers.
In a few months, we hope that this project will be released and will reach different platforms so that the public can enjoy the experience as much as we have enjoyed creating it.